CREATE! 2018 SCHEDULE

Time
Auditorium
Room 172
Room 179
Room 176
Room 177
Room 178
Room 175
Room 132
8:45-9:00
Welcome
Hamady
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9:00-9:50
Keynote- Mr. Mark Suter
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10:00-10:50
Hubbard- Board Game Design Danhoff- Puzzles, Locks, and Boxes Arnold- Using Desmos in K-12 Math Kruzan-
Measuring Student Engagement
Hankins-Authentic Audiences Mansel-Pleydell-
Designing a MakerSpace
Moyer-Personalized Learning with HyperDocs Edwards- Google in the Elementary Classroom
11:00-11:50
Hubbard- Delicious Design Danhoff- Yes, Littles Can! Arnold- Using Desmos in K-12 Math Kruzan-
Measuring Student Engagement
Hankins-Stop! Collaborate and Listen! Mansel-Pleydell-
Designing a MakerSpace
Moyer-Google Hacks Edwards- Data Collection with Google Forms
12:00-12:50
Lunch in Cafeteria
Lunch in Cafeteria
Lunch in Cafeteria Lunch in Cafeteria Lunch in Cafeteria Lunch in Cafeteria Lunch in Cafeteria Lunch in Cafeteria
1:00-1:50
Murry-Digital Breakouts Coulter- Universal Design for Learning Davis- From Boring to Bold Franzdorf- VR and AR in the Classroom Lemley-
Edpuzzle
Lange-FlipGridFever! Rathsack-NWOi3 Digital Curriculum Lewis&Pfefferle-Creativity in the K-2 Classroom
2:00-2:50
Malanga-
STEAM Tools - Session A
Coulter- Universal Design for Learning Davis- Growing Historical Writers Rinaman-Augmented Reality Miller- Gizmo Science Simulations Hughes-Google Earth and Maps Rathsack-NWOi3 Digital Curriculum Lewis&Pfefferle-Creativity in the K-2 Classroom
3:00-3:50
Malanga-
STEAM Tools - Session B



Rinaman&Kramer- 21st Century Pen-Pals! Miller- Gizmo Science Simulations Filar- Student Creativity with Art-Inspired Activities & Google

4:00-4:20
Conference Wrap-up
Hamady
N/A

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Meghan E. Arnold
Using Desmos in the K-12 Math Classroom
CREATE! Classroom Integration
All Levels
During the presentation, attendees will learn to use Desmos, Geogebra, and Google Classroom to engage students, inspire creativity, collect data and provide meaningful feedback in a timely fashion. Attendees will begin the session by responding to a survey in Google Classroom, and then will immediately participate in a lesson using Desmos. After a brief discussion, attendees will be shown lessons Geogebra, in addition to using Google Classroom. Desmos and Geogebra are primarily used by mathematics teachers, however, attendees will see how they can also be incorporated into various subject areas.
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Fred Coulter
Using Technology with Universal Design for Learning (UDL)
CREATE! Personalized Learning
All Levels
In this hands-on workshop, participants will learn how to apply apps, websites, hardware, and software to the principles of UDL. Technology in all it forms can improve students’ achievement through multiples means of engagement, representation, and expression of content materials (https://goo.gl/VYYkV5). By using their own devices during the workshop, participants will collaboratively create a document to use in their professional practice.
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Christine Danhoff
Puzzles, Locks, and Boxes, Oh My!
CREATE! Classroom Integration
All Levels
Gamify your content with Breakout EDU's highly engaging and interactive experiences! In this hands-on and engaging session, you will test your wits to take part in a Breakout EDU and learn how Breakout EDU games can challenge your students collaboration, communication, and critical thinking skills! Examples, resources, collaboration, and hands-on opportunities will be provided, as well as ideas of how to integrate this gamified activity into the curriculum. Do you have what it takes to Breakout?
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Christine Danhoff
Yes, Littles Can!
CREATE! Classroom Integration
P-4
Littles can do that? Yes, they can! This engaging session will provide you helpful tips, tools, templates, and resources that integrate with GSuite and beyond that you will be able to take back and use in your classroom the next day! Learn how to create and implement activities using Google Classroom, Slides, Drawings, Forms, and even Sheets with elementary students! Watch what they can create and do when you empower them!
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Laura Davis
From Boring to Bold
CREATE! Classroom Integration
All Levels
Learn how to take the typical “Presentations” students create and teach them how to transform them into interactive and engaging conversational opportunities. Tools to be examined will be Google Docs and Slides, Canva, Thinglink, and Adobe Spark.
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Laura Davis
Growing Historical Writers
CREATE! Classroom Integration
7-8, 9-12
Experience how one teacher has devised a digital environment to grow students as historical writers. Using the G-Suite, a variety of add-ons and other tools learn how this new process has taken shape in its first year.
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Cindy Edwards
Going Google in the Elementary Classroom
CREATE! Classroom Integration
P-4, 5-6
Elementary is the perfect time to introduce Google Suite to elementary students. This session will provide the steps to get started, how to get organized as a teacher in Google Suite, and sample projects for grades 3-5 using Google Suite.
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Cindy Edwards
What Do You Want to Know? Data Collection with Google Forms
CREATE IT! Information Technology Design
All Levels
What information do you need to know? Do you need volunteers? Do you want to know more about your students? Do you need to track practice time for music students? Do you need automated assessments? All this and more is available by using Google Forms! See examples for all of the above plus! You will learn how to set up and share a form, along with using the data collected (including the Google add-on Flubaroo for assessment)
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Deb Filar
Tap into Student Creativity with Art-Inspired Activities using Google Docs
CREATE! STEM/STEAM Session
P-4, 5-6, 7-8
Bring STEAM into your classroom! Not an art teacher? No problem. Learn several easy ways to incorporate art into any subject using Google Docs. The art-inspired creations you will make during this session can stand alone, be the image to accompany content knowledge, or be a creative journal header—the possibilities are endless. During this session I will be showcasing particular works by artists Andy Warhol and M.C. Escher. Participants will create works inspired by the style of each artist using Google Docs. I will suggest some uses of the artwork created.
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Amber Franzdorf
Wow that's Cool, VR and AR in the Classroom
CREATE! Classroom Integration
All Levels
Virtual reality (VR) and augmented reality (AR) are affordable tools you can incorporate into your curriculum to excite and motivate your students. VR and AR allow your students to experience your content in a new way. You can take your students on a virtual field trip anywhere in the world, let your students hold the solar system, view the inside of a cell and much more. Try VR and AR and learn how you can use it in your classroom.
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Jessee Hankins
Authentic Audiences
CREATE! Classroom Integration
9-12
Inspire student creativity and excellence by providing them with an audience already available to them: the world. By providing someone other than their classmates, family, or teacher to see and evaluate their work, students can have experience in preparing and curating their own work, a skill that is transferable within any career. This session will work to provide members with the skills, knowledge, and steps to transition to providing students with authentic audiences and the tools that the presenter is currently using to connect students with these audiences. Such tools discussed in this presentation will be Blogger, Youtube, Flipgrid, and Google Sites. Please bring your technology to this session as it will be interactive!
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Jessee Hankins
Stop! Collaborate and Listen!
CREATE! Classroom Integration
9-12
In the 21st century, collaboration has taken on new meaning. There are more ways to collaborate using technology and virtual storage. This session provides attendees different strategies and technologies to increase teacher and student collaboration. Such technologies introduced will be various Google Apps, Padlet, Goosechase EDU, and Todays Meet. Be sure to bring your devices for this interactive session!
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Jason Hubbard

Board Game Design- PBL on the Prairie
CREATE! Classroom Integration
All Levels
Students designing board games has always been a unique project in classrooms over time. However, what happens when students have creative constraints thrust upon them like a limited budget to create 3D printed and wood laser cut playing pieces? What happens when students set out to create board games that are highly engaging, take 20 minutes or less to play (think indoor recess), and involve the max amount of students to play along? What happens when the students’ teacher adopts a mindset that “this could fail” and proceeds anyway? Come peek at the messy makerspace process and get a chance to play some of the games that 5th graders created during their Intro to Design Thinking course this year at Hull Prairie Intermediate School.
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Jason Hubbard
Delicious Design
CREATE! Classroom Integration
All Levels
How do we design well? Whether it’s instruction for our students or a homemade card for a loved one, empathy and understanding fuel the BEST design. In a playful and creative scenario, participants will pair up and engage in a problem-solving activity in which they must use empathy to rapid prototype the best solution for their partner. Conclusions will be drawn and ideas shared about how user-centered design can be utilized in education to discuss and move on problems at all levels in order to enhance learning for everyone.
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Kristie Hughes
Oh the Places You'll Go...Exploring Google Earth and Maps
CREATE! Classroom Integration
All Levels
Google Earth and Maps can do so much more than just find your house! In this session, we will use the new Google Earth to locate places around the world, take a 360 degree look in certain locations, and use the voyager to travel through areas of interest. With Maps, we will create tours, measure miles, draw a route, and even play games with map related questions.
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John Kruzan
Measuring Student Engagement in Every Class, for Every Teacher
CREATE! Personalized Learning
5-6, 7-8, 9-12
Highly engaged students are students who learn best, but keeping students consistently engaged can be difficult. It is hard to improve engagement without being able to measure it, and there are few tools that measure student engagement well. To solve this problem, The Wellington School has developed an innovative methodology: The Wellington Engagement Index. This Index defines engagement as the phenomenon of a student finding their work deeply challenging, and loving the experience. This means that students not only do their best work, but are always hungry for more. 13 charter, public and independent schools have joined us in measuring engagement—learn from John Kruzan, Director of Technology, how this technology accumulates incredible engagement data in mere minutes.
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Julianne Lange
Have you caught the #FlipGridFever?!
CREATE! Classroom Integration
All Levels
Flipgrid is a FREE video conversation platform where a teacher posts a topic/question and students respond by posting a video. The Grid will host all student videos that can be viewed by everyone in the class or beyond. It will work on any device that has a camera and access to the Internet. FlipGrid can be easily integrated into Google Classroom.
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Catie Lemley
Edpuzzle
CREATE! Classroom Integration
All Levels
Attendees will be provided a brief description of the resource and then create a student account so that they can see what an Edpuzzle video will look like for students. They will then be taken through the Edpuzzle teacher interface and experience all of its features. Finally, attendees will create an Edpuzzle video and learn about Edpuzzle data collection.
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Alyssa Lewis and Jamie Pfefferle
Creativity in the K-2 Classroom
CREATE! Classroom Integration
P-4
In this presentation, we will discuss how to add creativity to your classroom by enhancing lessons with technology. We will explore Google Slides, Google Drawings, and Digital Journals along with STEM examples and helpful technology tips. Our goal is to give you ideas for how you can integrate technology into your instruction to promote student creativity and higher order thinking skills.
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Chris Malanga
Cool STEAM Tools - Session A
CREATE! STEM/STEAM Session
All Levels
During this session, I will provide an overview and demo of several popular STEAM tools, including examples of how local schools are integrating into their curriculum. Products to be covered include: Code.org, Makey Makey, Ozobot, Sphero, Merge Cube, LEGO WeDo 2.0 and LEGO MINDSTORMS EV3. NOTE- Participants could attend Session B for more hands-on use of the tools.
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Chris Malanga and NWOCA Team
Cool STEAM Tools - Session B
CREATE! STEM/STEAM Session
All Levels
This session will allow participants to get some hands-on time with several popular STEAM tools that were covered in Session A. Participants will be able to explore Code.org, Makey Makey, Ozobot, Sphero, Merge Cube, LEGO WeDo 2.0 and LEGO MINDSTORMS EV3 through a series of stations facilitated by NWOCA staff. Participants could attend Session A for an overview of the tools.
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John Mansel-Pleydell
Designing and Implementing a MakerSpace
CREATE! STEM/STEAM Session
All Levels
The past year has seen a rise in the popularity of maker-spaces, Fab-Labs and STEM and STEAM programs in our local area.
This session will highlight existing maker-spaces in Northwest Ohio and spotlight some common themes, ideas and concepts that define them. Come prepared to share ideas as well as practical tips in the implementation of a maker-space in your school.
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Ashley Miller
Explore Learning Gizmo Science Simulations: An Action Research Project
CREATE! Student/Faculty Presentation
5-6, 7-8, 9-12
The use of technology can be a powerful tool that can transform how educators approach science education. The use of computer simulations in science classrooms are best used to enhance traditional science education and improve learning outcomes. Research suggests that the art and human aspect of teaching is most important, and technology is only a tool and does not function correctly if it is not used properly. As part of my master's project for Classroom Technology, I am conducting a study where I will be using Explore Learning's Gizmos science simulations in a variety of ways. One group of students will not use the simulation, one group will use the simulation with teacher guidance, and one group will use the simulation with a teacher-created screencast for guidance. The presentation will discuss the results of the study. In addition to presenting my findings, I will demonstrate how the subscription service works. Participants will also be able to try a lab simulation for themselves.
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Chelsea Moyer
Promoting Personalized Learning with HyperDocs
CREATE! Personalized Learning
All Levels
Hyper Docs are a great tool to help students take charge of their learning and continue to develop 21st century skills. Participants will learn the key components of a HyperDoc as well as how to use them to personalize learning in all content areas. Teachers will also learn how HyperDocs differ from electronic worksheets and the 21st century skills students will develop while utilizing HyperDocs.
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Chelsea Moyer
Google Hacks for Educators
CREATE! Classroom Integration
All Levels
Educators have a lot to juggle. The G Suite for Education is loaded with tools to help simplify your workflow, stay organized and manage your time. This session will feature apps, extensions, tips and tricks to help educators use Google tools more efficiently. Participants will learn time saving strategies to give them more time to focus on personalized learning for all students and less time on paperwork.
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Kim Murry
Digital Breakouts - No Box, No Problem!
CREATE! Classroom Integration
All Levels
Digital Breakouts are a great alternative to the ever popular BreakoutEDU Box, what's even better is they're FREE! Digital Breakouts get your students communicating and collaborating while using their critical thinking and problem-solving skills, along with their creativity, to BREAKOUT! During this session, attendees will participate in a Digital Breakout Challenge, have access to customizable digital templates, and have time to create their own challenges.
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Carrie Rathsack
NWOi3 Digital Curriculum: An Introduction
CREATE! Classroom Integration
5-6, 7-8, 9-12
Attendees will be introduced to the NWOi3 Digital Curriculum that is available for FREE to teachers in 7 NW Ohio school districts (AW, Eastwood, Maumee, Otsego, Perrysburg, Rossford, Springfield). Teachers not in the consortium can still access student resources for free (not teacher files, plans, etc.).
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Keven Rinaman
Metaverse: Augmented Reality for Classrooms and School Marketing!
CREATE! Classroom Integration
All Levels
Remember Pokemon Go? This session will leave educators ready to start creating interactive AR experiences of their own, capturing student engagement with classroom content at the same time. Educators will get a hands-on demonstration of the Metaverse platform, build their own experience, and discuss ideas on using it in the classroom. Teachers will leave this workshop with projects for the classroom, school, and their local community!
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Keven Rinaman, John Kramer
21st Century Pen-Pals! Where Communication Becomes Collaboration!
CREATE! Classroom Integration
5-6, 7-8, 9-12
In the spring of 2018, two neighboring schools that have competed on the athletic field for years came together to work on presentations in an effort to "Think Differently" when it comes to research projects. Students in the seventh grade at New Riegel Local Schools and Calvert Catholic Schools met via Google Hang-outs and completed a project together based on the 1997 Apple "Think Different" Campaign. Through a variety of tools in the G Suite for Education, students demonstrated their ability to do research and collaborate in real-time across different platforms. This session will show audience members how easily students can collaborate to make something amazing, without ever meeting in person.
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